For the third and final project in our Interactive Development class, we were asked to create an interactive movie and were randomly placed into teams. My team was fortunate enough to include the creme de la creme of the iMedia program.
We knew when we started that we wanted the overall look and feel to be more than just a choose-your-own adventure story. We decided upon a CLUE-style whodunnit. My part in this project was video direction, lighting and cinematography to create a film noir vibe. This is most of the reason my character had to go first — so I could man that cameras).